On the hand, I could make the desert more of a sandy, Saharan landscape. For example, my arid landscape could be rocky and mountainous, like parts of the southwest United States. Really, I could set this story in a number of locations, but the desert has a certain cowboy appeal that could be used to world build.Įven within the concept of a “desert”, I have variations. World build around an arid desert setting Otherwise, it doesn’t make sense to use compared with the revolver. Because I’d likely be homebrewing this one anyway, I’ll suggest we add a pushing effect within a certain amount of distance. Naturally, I’ll need two-hands to use this weapon, but the damage output is well worth the effort.įinally, the shotgun fires off 2d8 piercing, with a range of 30/90, a reload of 2 shells and, of course, the two-handed property. The range it shoots is 80/240, with a reload of 5 shots. The rifle (hunting rifle) deals 2d10 piercing damage. Or, I could still use a sword in my other hand, keeping it epic. In the mechanics of D&D, I can wield two six-shooters. The revolver deals 2d8 piercing damage with a range of 40/120 and a reload of 6 shots.
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Therefore, we need to know what the mechanics of 1800’s firearms-revolvers, rifles and shotguns-are and how to implement them with other combat mechanics. Legends of the Wild West live and die by the emerging six-shooter technology, a necessity in the frontier. Naturally, we need to understand the most obvious change in play-the weapons. Understand the game mechanics of wild west tech The Snake Oil Salesman (Rogue Mastermind).Consider Western story tropes: redemption, revenge, exploration.
World build around an arid desert setting.